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Wednesday, September 12, 2012
London After Midnight from Dragoncon 2012
Hello everyone. Its Wednesday, Sept 12th and today's live play audio is London After Midnight from Dragoncon 2012. Its a homebrew setting for BRP published by Chaosium. Much thanks to them for their excellent prize support for my convention games.
Wednesday, September 5, 2012
The Last Convention
The Last Convention
This is the First of this year's Dragoncon games. I'll be alternating with some from last year and the year before. We're playing Delta Green and its my first time running it. The players were forgiving and helpful and entertaining.
This is the First of this year's Dragoncon games. I'll be alternating with some from last year and the year before. We're playing Delta Green and its my first time running it. The players were forgiving and helpful and entertaining.
Monday, February 20, 2012
Nocturne First Recorded Game
Hey folks, long time no update but I'm getting on a regular schedule. I know but I do mean it this time. Here is a recording from last Saturday night of a group I found through Meetup.com. Its d20 CoC and modern era, two things I didn't know if I could get past but a great game with great people can transcend such things and this one does.
Give a listen: here
Give a listen: here
Monday, October 17, 2011
Call of Chtulhu, Haunted or Hunted 1
This is the first of the lost sessions from Dragoncon 2010. The prequel to Maiden Voyage.
Here we go. Enjoy.
Here we go. Enjoy.
Wednesday, September 21, 2011
After Party
This is a sequel to Michael Thompson's game from last Dragoncon which you'll find here in the feed. This one was a lot of fun and lots of great humor and laughs. I was a bit sleep deprived so I'm going to listen and refresh my memory.Here.
Thursday, September 15, 2011
Get me Central Casting on the Phone!
This isn't about the wonderful Central Casting products from the nineties, though I got quite a bit of use out of them back in the day.
This is about how Casting can improve your game. Now, first off, this doesn't apply to games where you're playing giant robots or mutant chickenmen or a very non-human character.
When I refer to casting I refer to asking the player, prior to play, who would play their character in the movie that is the game session.
I've been doing this for years and it really helps some players visualize their character better. It also helps the other players see the characters around the table as not just the player with a character sheet.
I realize that not everyone out there will have an encyclopedic knowledge of cinema and its not required. IMDB is your friend but, as always, talk to your players, ask questions, get feedback and don't force your idea on them.
As always, tailor to fit your group. If someone is resistant to the idea, don't force them.
This is about how Casting can improve your game. Now, first off, this doesn't apply to games where you're playing giant robots or mutant chickenmen or a very non-human character.
When I refer to casting I refer to asking the player, prior to play, who would play their character in the movie that is the game session.
I've been doing this for years and it really helps some players visualize their character better. It also helps the other players see the characters around the table as not just the player with a character sheet.
I realize that not everyone out there will have an encyclopedic knowledge of cinema and its not required. IMDB is your friend but, as always, talk to your players, ask questions, get feedback and don't force your idea on them.
As always, tailor to fit your group. If someone is resistant to the idea, don't force them.
Tuesday, September 6, 2011
Ghostbusters 1884 part 1
This is the first part of the Ghostbusters FATE game I played in at Dragoncon 09. It was run by Michael Thompson and sharp listeners will recognize Steven Thompson's enthusiastic voice around the table.
Enjoy.
Enjoy.
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